01 One tab per account
Each account gets its own tab, its own login and its own log. The tab strip tells you at a glance who is farming, who is selling and who is stopped — so you can run several characters side by side without mixing them up.
Pick a map in Lumivara Online and Lumivara Bot farms that map and only that map. It kills, loots, drinks, rests, sells and stores on its own, and walks your character back and resumes whenever anything moves it somewhere else.
Set it and leave it. Fill in the map you want to farm, press Start, and close the window on your day. The bot remembers the map and picks up where it left off next time.
“Pick a map, and the bot farms that map and only that map — walking back and resuming whenever anything moves the character elsewhere.”
Showcase
One window. Every account is a tab, and each tab's header carries that account's state — farming, selling, stopped — so one glance covers all of them.
Each account gets its own tab, its own login and its own log. The tab strip tells you at a glance who is farming, who is selling and who is stopped — so you can run several characters side by side without mixing them up.
Level, base EXP, job EXP, SP, silver, weight, kills and a real kill rate — plus the order
counts that explain it: 61 move, 22 attack, 8 pickup, 3 skill. If most orders
are moves, your character is walking, not farming.
Under the settings button sits one sentence describing exactly what the bot will do — “drinks health at 50% HP, blue at 30% SP … rests at 40% until 95% … skips bosses … farms every monster.” No opening a dialog to find out.
Features
All of it runs on the game's own rules — the same thresholds, the same potion order, the same skill gates the game itself uses. Nothing here is a guess at how the game works.
Choose the map you want to farm and the bot keeps your character there. It does not matter how you left: a death and a revive in town, an auto-sell trip, a portal, a knock-back, or you playing the same character in a browser. If your character is not on the chosen map, the bot walks it back and carries on farming.
Set how full your bag should get and the bot walks to the Silver Merchant, sells, and walks back to work. It checks the sale really happened before returning, so you are never told “sold” while the goods are still in your bag.
On the same town trip it can drop the rest of your bag into the vault — one journey, both jobs. Selling and storing are independent, so a merchant who won't buy something doesn't stop your loot from being stored.
Drinks health, blue and attack-speed potions at the percentages you choose, using the weakest potion you're carrying first. Sits down to recover and stands up again when restored. If your character dies it revives, and the lock map walks it back.
Auto-cast attack skills, buffs and heals. You can tick exactly which skills to use, run skills only so it never falls back to a basic attack, or buffs only to support without fighting at all.
When other players are nearby and nothing has died for a while, the bot switches to a quieter channel on its own — but only when both are true, so it never hops around for no reason.
Decide what is worth picking up, and give any item its own rule: sell it always, or store it in the vault. Set it once and it holds wherever that item drops.
With hunt while idle on, your character walks to the nearest monster instead of standing still, and it gives up on anything that won't die rather than getting stuck on it forever.
There is no switch that makes the game kill faster — damage, attack speed and cooldowns are the server's, and this bot ships no fake slider pretending otherwise. What it gives you is uptime: far less of your session wasted walking, waiting and resting. That is where the difference between a slow hour and a good one actually lives.
How it farms
Your character is checked several times a second, and every step below happens in the order that keeps you farming rather than standing around.
If it is full enough, your character leaves for the merchant first — before anything else — because selling means standing in town.
Health when it's low, then blue for SP, then an attack-speed potion — the weakest one you're carrying first, and never a wasted one while a boost is already running.
Sits down to recover if HP or SP drops below your threshold and nothing is attacking — then stands up again once recovered.
Keeps your heals and buffs up before the fight, the way you would. With buffs only on, this is all it does.
The nearest one in range, skipping the monsters you unticked. If something is already attacking you, it fights back instead of wandering off to loot.
Walks into reach, then attacks or uses a skill. With skills only it never falls back to a basic attack.
Anything close enough is picked up before the next monster. Which kinds of drop are worth walking to is your choice.
When nothing is in range it walks to the next monster it knows about instead of standing idle — and gives up on anything that refuses to die.
Walks to the merchant, sells what you told it to, drops the rest at the Storage Keeper, then heads back to your map.
However your character ended up elsewhere — even dead — it revives and walks back to the map you locked.
The figure comes from the game itself, not from the bot counting its own log lines — so it can't drift out of step with what you see in game.
Other players farming beside you show up in the log, marked as nearby, but they never inflate your totals.
A live rate, the time since your last kill, and a breakdown of where the time went. Start the bot again and it measures afresh.
Honest limits
Worth knowing before you rely on it. None of these are bugs — they are the edges of what any client-side bot can honestly do.
Damage, attack speed and cooldowns belong to the server. Anything claiming to speed up your hits is cosmetic or a lie, so there is no attack-speed slider here.
The game's own auto-play picks its route by walking distance; the bot picks the nearest monster by straight-line distance. On a map with walls in the way, the game's own bot can out-farm it.
The game never tells a client your maximum HP or SP, so the bot learns them from your highest values seen. Potion thresholds can be set by hand if you want them exact.
Consumables and cards are off unless you turn them on — consumables is where your own potions live — and refined or carded gear is never sold by the categories alone.
Bound items, worn equipment, gear locked by you and gear belonging to another class are skipped by both selling and storing, whatever the settings say.
If the game moves a merchant or rebuilds a map, the bot tells you instead of guessing — and you can override the merchant's position and your farm map by hand.
Get started
Lumivara Bot is a small Windows app. It signs in the same way the game does, so there is nothing to configure on the server and nothing else to install.
Start the app and it creates a character for you, or sign in with Google once in your browser and paste your session in. There is a box for exactly that, and it accepts whatever your browser gives you.
Pick the map you want from the list. Leave Hard lock on and the bot will always return to it, no matter what happens to your character.
Open Bot Settings for potions, resting, loot, skills and the monsters you want to farm. Sensible defaults are already filled in, and the sentence under the button tells you what they add up to.
That's it. Your character farms, sells, stores and recovers on its own. Come back later and the panel shows you exactly how the session went.
Questions
Yes. The game allows one connection per character, so if you are logged in in a browser tab the bot cannot take over that character. Close the tab first.
Sign in with Google once in your browser, as normal — password, 2FA, everything stays in the browser where it belongs. Then paste your session into the app's Session box and it takes over from there. You only do this once; it remembers.
Yes. Every account has its own farm map, its own potions, its own skills, its own sell and store rules and its own loot filters. Nothing is shared between them.
No — consumables are off by default precisely because that is the category your potions are in. And you can give any individual item its own rule: always sell it, or store it in the vault instead.
The bot revives your character and walks it back to the map you locked, then carries on farming. That is true of anything that moves your character — the lock is checked continuously.
Yes, and if you do, the bot notices when your character ends up somewhere other than your locked map and brings it back. Press Stop if you want it to stay stopped for that session.
On your own PC, in %LOCALAPPDATA%\LumivaraBot. Nothing is sent anywhere except
to the game itself. Use Save all accounts to keep your own backup copy.
Join the Discord at discord.gg/bxsTaBrDV. That is where updates land and where you can ask about a setting or report something that looks wrong.
One small app, several characters, and a lock it re-checks constantly.